Gatorade | Beat The Blitz
Role: Developer
Gatorade : Beat the Bliz VR : Mixed Reality development in Unity using Oculus Sdk and OpenVR. Implemented football physics and calibrated controller input as a trackable input for simulating player throws. Worked on haptic feedback for controllers and haptic vests based on games state and player stats. |
CRaYola Fashion SUPERSTAR
Role: Game Programmer
Fashion Superstar (Engine: Unity3D, Vuforia, Platforms : IOS and Android) : Created an Augmented Reality powered fashion app. Worked on the gameplay mechanics for creating a fashion outfit from various combinations stored in scriptable list. Created a robust User Interface structure by implementing UIControllers, Popups & EventManagers which coordinate with the AppManager to determine the state and mode of the app is in. Saved player data, unlocked items and game data in player preferences. |
Dino LAB | Natural History Museum of Utah
Role : Lead Engineer
DinoLab (Engine: Unity3D, Backend: Php & SQL) : Created an application for Natural History Museum of Utah to make middle school children learn about different dinosaurs, skeleton structure and importance of each part. The application was launched on WebGL, Windows and Mac. I worked as lead engineer and was responsible for creating the user interface, bone matching structure and collecting analytics for user interactions. |
BLIND TRUST | Good Vibration Games
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a LAMB AMONG WOLVES.
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EntropyDeveloped a Retro Game using HTML5 and java scripts, the game was based on the concept of Missile Command. The game was about a revolving planet trying to defend it from attacking missiles by shooting them with 4 different people
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StandenoniumDeveloped serious game designed in Unity to showcase the difficulties that Police encounter in providing security at large events. It is a real-time strategy, resource management game. The player has a limited amount of officers and must deploy them to stop chaotic events that occur randomly around the level.brawler
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RUBIX JOURNEYGame developed in Unity3D for Game Jam 2015. A puzzle platformer set on 6 sides of a cube. Each individual side of the cube can be rotated to help you move around that level. You must match portals to their corresponding sides to be able to move to another side of the cube through the portal. I worked on the collision system and key collection mechanics.
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